Khaos Baendicoot
A downloadable game for Windows
A 3D Hololive Platform fangame featuring Hakos Baelz in her rat form. A game heavily inspired in Crash Bandicoot. Currently in Alpha version. This game has different levels where you have to collect an item to complete them. There are boxes in each of them, and if you break every box in a level you get a secondary item. There's a Time Trial mode where you can try and complete the level in the fastest time possible to get an additional item.
This current Alpha version has 14 levels. These don't have visual elements (most things are primitive) and their designs probably won't be the final versions.
Readme included (both English and Spanish) with more information about the game, the levels, the boxes and everything else. This game can be played with Keyboard and Joypad.
Credits
- Coding, Scripting, Level Design : Seb_tl
- Models : thatguy, Seafoam, TwiIight_3D
- 2D Art : irasutoya, Kitosdx
- Music : DOVA-SYNDROME, Hololive Productions
- Sounds : https://freesound.org/
- Special thanks : VCentral (and Lau)
Disclaimer
This is a fangame and is not affiliated with Hololive nor does it represent Cover Corp. and other labels under the company. I do not own any ownership of any characters under the Hololive property. Please support the Hololive Talents!
Status | On hold |
Platforms | Windows |
Author | seb_tl |
Genre | Platformer |
Tags | 3D, 3D Platformer, Godot |
Download
Click download now to get access to the following files:
Comments
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Interesting game.
I love the "death" animation. Can't wait to see the improved looks after you polish the game visuals.
For me, it's not very clear which object is a threat or a reward. For example, I thought the pink "potions" were some kind of health item. Apparently I was wrong.
Also, I'm not sure what Bloom and Gloom do in the level. Maybe it can be explained somewhere in the game.
Keep up the good work!
Thank you for your feedback! Information regarding the boxes, objects and Bloom & Gloom purpose in the game will be clarified in-game through dialogue, which is something I will add to the final version.